using System.Runtime.CompilerServices;
using UnityEngine.Scripting;

[assembly: AlwaysLinkAssembly]
[assembly: Preserve]

[assembly: InternalsVisibleTo("KuiHuaBaoDian.Services.Avatar.Editor")]

namespace System.Runtime.CompilerServices {

    class IsExternalInit {
    }
}

namespace KuiHuaBaoDian.Services.Avatar {

    public static class AssemblyInfo { }
}
